108 The shader '%s' has no debug information associated with it. Breakpoints will not work.\n\nShaders and effects should be compiled with the D3DXSHADER_DEBUG flag or the /Zi command-line option to generate debug information.
109 The shader '%s' has no file information associated with it. Source-level debugging will not work.\n\nShaders and effects should be compiled with the D3DX*FromFile() APIs to generate file information.
110 The shader '%s' was compiled with optimization enabled. Source-level debugging may be erratic.\n\nShaders and effects should be compiled with the D3DXSHADER_SKIPOPTIMIZATION flag or the /Od command-line option to compile without optimization.
111 The shader '%s' cannot be debugged because pixel shaders can only be debugged under the REF Direct3D device type.
112 The shader '%s' cannot be debugged because vertex shaders can only be debugged under the REF Direct3D device type, or the HAL device type with software vertex processing.
116 The shader '%s' was compiled with optimization enabled. Source-level debugging may be erratic.\n\nBecause this is a 1.x model pixel shader, optimization cannot be disabled for it.